Que tal amigos, les traigo un nuevo tutorial, es un workflow para crear texturas tileables en zbrush con la ayuda de 3dsmax, recuerden que no soy un experto, asi que espero que les sea de su agrado. Gracias de antemano por ver los tutoriales. se aceptan criticas y comentarios.…
Just a thought that occured to me lately: Why is it that there are recently only multiplayer FPS that basicly require to have at least 10 or 12 people playing (better to have 32 )? Don't get me wrong, I enjoy those heavy team-play FPS like Enemy Territory or Battlefield(2), but they are impossible to play on private lan…
Hi everyone. Me and friend of mine are trying to create a game and I was looking around for general breakdowns of what to do first, what not to do etc. I've found that gamasutra is a great resource and also googled around for some articles, blogs. Looked on udk and unity3d boards, but its mostly technical discussions…
Project Name: Birth of Death Genre: Adventure/Story/Sci FI Engine: Unreal Engine Art/Style: Stylized/Realistic General Description: Join our growing team! We are working on a new exciting IP and we want to try to implement game mechanics and features the player never seen before in a story game. Project Description: Birth…
Hello to all creative indie game developers out there, We are an up-and-coming publishing company called Best Games Media Group and we would like to connect to as many of you as possible. Our team is constantly working on growing our network of channel partners and affiliates, which will provide your games with popularity…
Hey guys. Now that I am a little more comfortable with PBR and Quixel I want to get into making a few more custom materials, I would like to delete my experiments and frankly bad custom materials. Is it a case of finding where they are saved and deleting all the relevant files? I also noticed when trying to find them that…
For whatever it's worth Amazon had (may still have?) the same policy. A couple years ago they closed a large number of accounts on the basis that they returned too many items and anyone who bought digital goods lost them when they lost access to their account. They did so without any warning telling people they were…
@DWalker: Thanks for your feedback! To address you first point regarding the scale of things (over-sized silverware for weapons, nutshell as a boat, etc...): at first it's something I thought about doing, but then I chose not to go this way. Here is my reasoning: in the "Ghost of a Tale" world there's no humans. So to me…
This study is totally biased towards XSI, download the files and you'll see. They don't set the scenes up at all similarly, some in XSI are set with only a couple of keyframes while the Max and Maya ones have a key every frame. Some of the scenes in XSI are set to draw in bounding box mode and being compared against Max…
Well I don't have wireframes for literally everything sadly, but I do have some props in this scene uploaded individually with wireframe breakdowns! And you can check them all out here! https://www.artstation.com/artwork/29eo8A https://www.artstation.com/artwork/Jv5B4m https://www.artstation.com/artwork/QXkDZ3…