Japhir, baddcog, whats_true: Thanks for the crits and/or complements. I have been thinking about taking a short break from this model and starting a new one with the same specifications (under 700 tris with gun, and same map sizes as before). And of course I wont dare attempt to rip the textures (I learned it wasnt…
I see lots of great art work with lots of Zbrush detail but as its fundamentally wrong the muscles may as well be walnuts in a condom :) Rookie mistakes like making the volume of the bicep bigger then the tricep. Or the classic..... Who needs a six pack when you can have a ten pack :) Also if you want inspiration for an…
I've read about the Wii manufacturing process, they actually are Gamecube guts at about a 20% faster clock rate and a dye shrink to 90mm (from probably 130mm?) Business mumbo jumbo link: http://www-03.ibm.com/press/us/en/pressrelease/20213.wss I thought Prime did have specular, like the shine on Samus's gun arm? Or is that…
Hello! We are Notch Interfaces Inc., the company, that created motion capture to smartphones that costs less than a smartphone ($379). Today we have introduced an update that allows our system, Notch, to capture lateral movement. Now you can actualy use Notch to capture the displacement of the actors / characters on the…
Ok, so I guess old Max has finally gone round the bend proper - I was UVing along quite happily with the latest TexTools when suddenly the UV window BG went white, vertices became unselectable and ever since, objects are rendered like this in the viewport windows: [img]http://www.razkun.com/Stuff/Max confetti 01.jpg[/img]…
Hi there, I'm fresh new here. I'm a 3D Artist and now working in a small game company. The experience I touching 2D and 3D softwares got 1 year plus. According to my researching, I found out a way of making a next-gen game assets myself but I'm not sure if this is the correct way. Oh ya, I'm a 3dsMax user. Here are the…
Hi Guys, This is my first post on Polycount, and i really hope i dont screw up something with the rules and stuff. I wanted to share my Artwork that i have done for the Indie game project Called Scorn - Episode One. It is a atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber…
For times when you have to kick it old school, this does the trick pretty well. This script works pretty well even though its pretty old. http://www.scriptspot.com/3ds-max/scripts/particle-looper What it does you can do manually. It creates 4 copies of your particle system and adjusts their start/end times so you have some…
01 - Select All Element If you select the object in object mode you can do a selection conversion to verts/faces/edges. Just hold Ctrl+right-click with the object selected and then go "To Vertices"/"To UVs" etc. It would also be very simple to write a script that would give you all vertices based on a currently selected…
Yea that's why i was asking what it was for. I didnt see any place for health or weapons or any kind of game play info. The whole thing just looks kinda generic to me. There are some cool things you could do with those radar screens (instead of those old school looking radars). Using references will go a long way.…