Hello!
We are Notch Interfaces Inc., the company, that created motion capture to smartphones that costs less than a smartphone ($379). Today we have introduced an update that allows our system, Notch, to capture lateral movement. Now you can actualy use Notch to capture the displacement of the actors / characters on the horizontal plane. We thought this would the best moment to introduce Notch to animation community.
Here is the video of Notch in action: https://wearnotch.com/video
And the details about the "Lateral" update: https://www.youtube.com/watch?v=3f-JTVbCDnM
Notch supports BVH export that works with Blender, Motion Builder and other programs. In fact, we have already seen Notch being used for animation. Check out these pieces made by students of New York University using Notch mocap workflow:
https://www.youtube.com/watch?v=zGvtf9T230Y
http://itp.linyang.info/2017/03/08/walden-i-week2-progress/
Naturally we will be happy to answer any questions you may have as well as provide interested people with a polycount-exclusive discount for the system (email us at connect@wearnotch.com )
Replies
Also can you edit the measurements of your biomechanical model to improve accuracy? I have lots of experience with the noitom suit, and getting optimal results out of it. I am very intrigued by your product as it's cheaper and may capture at higher rates.
Also goes the difference in data quality when recording locally vs. Over bluetooth?
Do your software tools have the ability to clean up and refine foot contacting like Perception Neuron does? While a bit on the tedious side it does allow for the complete removal of foot sliding.