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Next-Gen Game Asset Creation -Step by Step?-

Hi there, I'm fresh new here. I'm a 3D Artist and now working in a small game company. The experience I touching 2D and 3D softwares got 1 year plus. According to my researching, I found out a way of making a next-gen game assets myself but I'm not sure if this is the correct way. Oh ya, I'm a 3dsMax user.

Here are the ways of assets creation that researching by myself:
01. Modeling and Sculpting Hi-Poly Model.
(By using 3dsMax, Z-Brush or MudBox.)

02. Retopology a Low-Poly Model.
(By using 3dsMax or TopoGun.)

03. Unwrap UV for the Low-Poly Model.
(By using 3dsMax.)

04. Bake AO & Normal Map from the Hi-Poly Model.
(By using xNormal.)

05. Texturing the Diffuse for the Low-Poly Model.
(By using Photoshop.)

06. Make the Specular Map for the Low-Poly Model.
(By using Photoshop.)

07. Make other maps if needed, for example: Glow Map.
(By using Photoshop.)
-Game Asset Creation Complete-

Here it is. Just told me if anything wrong.
Your feedback is very helpful for me. Thanks.

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