LATEST: Hey guys, I recently finished touching up a model that I wanted to use as a test run for Marmoset Toolbag 2. I haven't done any real hard-surface modelling for almost a year so I wanted to brush up my skills. So far I'm pretty impressed with Marmoset Toolbag 2, it definitely helps define hard surface materials…
Whoa hey there. Don't use the specular input if this is UE4-- what effect are you aiming to get with that? Because the spec doesn't do what legacy spec does. UE4 uses the Metalness workflow, so you want a combination of metalness and roughness to better describe what spec used to do. You don't want to touch the spec slot…
@clinington: Thanks man! Haha I tend to go a bit crazy with effects like DoF and film grain as I never get the chance to use them otherwise! Mr.Whippy's are the quintessential ice cream van product! Does anyone know how to get rid of banding from the Toolbag renders/captures? I read that banding like this occurs in…
Thanks, @Kanni3d . For lighting, I learned a little while ago that relying heavily on HDRI's won't give you very good results. I just recently purchased Marmoset Toolbag, so I'm hopeful my renders will come out looking even better. Just playing around with texturing atm, trying to see if a wet material would look good.…
Looks nice! Maybe the first S&W revolver needs some love texture and shading wise. I get the feeling that the normalmap is inverted somewhere. You bake from max? Just remember that Toolbag uses Maya standard as default. You can try to switch Y in Toolbag, there's a tab. I think the texture needs some color and something…
By mesh do you mean the high or low poly mesh? The cage must fully enclose the high poly mesh otherwise you will get ray miss errors. There is a quick video that covers the process here: https://marmoset.co/posts/toolbag-3-texture-baking/ And more extensive tutorial covering all aspects of the baker…
I don't want cause confusion. Let me restate more clearly : The cavity map is a black/white mask, black being the small cavities like pores or very fine wrinkles. The black part of the make occludes specularity and/or diffuse color. It works somewhat similar to an AO map. So it is not acting against the SSS directly. It is…
I was talking to Mark from Marmoset about this problem and it seems they found a solution: We have found a solution to the installation troubles with 1.07. We do not yet have a public installer available, but go ahead and download and install the latest version again. Once 107 is installed (it will have the same 'side by…
Hello PC! Im just trying out the Unreal Engine 4 and i dont know why, but my Maps are more weak then in Toolbag. Why is this so? Look at my example: Same Maps! I think the Maps in Toolbag came out a lot stronger! And where is the Gloss Slot in UE4? I pressed the Gloss in the Metallic Slot, is that ok? How can i improve my…
Hi guys! Sharing my latest artwork for the first time in this forum. This model started as a loose sketch in ZBrush and then evolved at the same time when it went through modeling phase in Maya. This project also served as an opportunity to learn PBR texturing using Quixel Suite and realtime rendering with Marmoset…