Hi guys! Sharing my latest artwork for the first time in this forum. This model started as a loose sketch in ZBrush and then evolved at the same time when it went through modeling phase in Maya. This project also served as an opportunity to learn PBR texturing using Quixel Suite and realtime rendering with Marmoset Toolbag. I enjoy the process and learn a lot of new stuff when working on this project. Hope you like it!
Most of the details are created with NDO. I find this new workflow is very useful for hard surface detailing process
Here is how I set up the lighting in Marmoset Toolbag for the beauty shot