Test your ideas on some simple models. Learning by doing is the best way to learn. You're in the right mindset, just try some very simple geometry with some test cases similar to your model and see what happens.
Some pretty cool stylized assets. I really like the flying boat. Couple logical problems: 1.) The boat looks like she's goin' down! The balloon is much too small for that thing. 2.) The windmill makes no sense. Perhaps think about changing it to a watermill if it's that incased within the structures, or raise it up so it…
Hiya folks! Long time lurker, first time poster. I found this neat-o space helmet on turbo squid. (free) But sadly its in a .max format. Is there some kind soul out there who wouldn't mind converting this to a use-able format for a poor OSX user? I'm just prototyping out some silliness in unity3d so .fbx is preferred, but…
Curious to hear from other TurboSquid contributors here. Do you still sell there, and if so, what's your experience been with the Contributor Fund, the program where they license contributor assets for AI training? Honestly, when it was first announced it seemed like a pretty good deal. Sooner or later someone's going to…
Hi guys! I'm working on a portfolio right now aiming for Blizzard. Here is one of the small piece, a classic small character Kobold . I wonder if I may get some critiques from you guys to improve it. Plus, can someone give me some tips on final presentation? Thank you so much for your time!
Hi guys! Haven't been posting here for a while. I'm working on a portfolio right now aiming for Blizzard. Here is one of the small piece. I wonder if I may get some critiques from you guys to improve it. Plus, can someone give me some tips on final presentation? Thank you so much for your time!
Hi! I’m an experienced Unity developer looking to form a small remote team to create and release our own commercial indie game. I have over 15 years of game-development experience, primarily as a programmer, lead developer and project lead. I’ve worked on released indie titles, high-profile mobile projects and many other…
Hi! The name's SimplyBlissful. As a beginner 3D artist, I'm looking to offer my services to those who want their 2D projects, realized to 3D! I'm only offering 3D-Modelling, so no UV unwrapping, texturing or rigging. I'm also not creating models with mouth meshes. What I require from you on this is a turnaround sheet of…
Hey guys, I was hoping someone here could maybe show me some tutorials on creating rope, chains or wires in the UDK. The udk forums are really slow to get a response, and I find pc's forumers much more willing to help beyond a one line answer. I'm making telephone poles and I'm going to need to put some wires in there.
I watched some video some guy making texture and he used awesome normal map generating tool. And I want to know the name of that software. That was with black window, and able to preview normal map on cube. And can generate by selecting layers with height info (grayscale) and clicking Convert button of software window. It…