I intend on selling a 3d horse in unity asset store, for its mane and tail I want to use polygon hair, in order for that to display correctly I need to modify the standard shader to show both faces, so my question is: its ok if I modify the standard unity shader and include it in the asset package or its copyright…
After seeing Ankit Garg's redesign of Link from the Nintendo series The Legend of Zelda, I decided to redesign the goddess statue from the same series to be my hero assets in the scene. https://www.artstation.com/artwork/bg0LZr (The Goddess statue from The Legend of Zelda series) I am aiming to redesign the statue as a…
[ QUOTE ] If you find something that makes telemarketers stop calling you, will you share? [/ QUOTE ] Go to a cell phone only. In the 7 years I have had mine, I have had very few telemarketers call. Maybe 1 every 4-6 months. When they do, simply interrupt them and state "this is a cell phone". They hang up quicker then…
I'm currently trying out Mixer because it's free and i must say that it is a very artist friendly software to generate new materials to use. However i read in the FAQ that "The Services may not be used for creating Customer Assets that are to be sold, leased, licensed or otherwise provided to third parties on a…
Well it has been a few years since I posted. Here is some more recent personal work - I'll skip some of the professional projects that I've worked on over the last few years... Anyway, with this project I wanted to do some more hard surface Sub -D modelling and tackle science fiction material. What better than yet another…
Hello, I'm making a game asset that is going to (essentially) be an open container full of 'rubble'. I have the container modeled and had planned to use cell fracture (on a cube or something) combined with some rigid body physics to fill the container in a natural (ish) kind of way. Most of the pieces will be mid sized.…
I like it so far. Bit of a shame that you're wanting to call it a day on this one. In terms of modularity, you've got this part right; an entire modular platform asset that's usable. If you planned on taking it further, you could build an entire train platform, complete with a building at the back. Which station are your…
This might not be exactly what you're looking for, but in terms of having local backups I like to use Bvckup2 (https://bvckup2.com/). It's perpetual software, data is saved to your chosen destination (I use a separate portable & encrypted SSD to backup all my personal files, but local network servers might work too),…
I'll only comment on the last questions. If your game engine uses static batching then there will be no discernible difference. However without batching the 9 meshes whould be about 9 times slower. The GPU slows down for each draw call. Another issue to take into consideration is that the more the geometry and UV verts are…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…