Kind of a generic character, I wanted to work on something as photoreal as I could. So I decided to do a char based on my brother and since he's big on skateboarding seemed like a obvious character to make.
Wanted to improve on my foliage and learn sculpting in ZBrush for my next environment art project, so I started looking for some good concept arts on ArtStation. Came across some really nice concepts, and this is the one I ended going with at the end. Felt like this has a really cool blend of landscape, foliage and…
OK, I'm going to assume the entire leading and trailing edges of the wing are control surfaces, as are the trailing edges of the tail and the canards. Aerodynamically, it seems like it's going to be too unstable - the centre of pressure looks like it's going to be way too far forward as soon as it's not going dead…
Meet Ruben, he's a charming but pissed off average joe just looking to make it in life. This is a work in progress rendered in Marmoset. Face Wires 7200 tris Sledgehammer VERY WIP All textures currently 2k for Ruben, 512 for sledgehammer. Going to reduce the 2k's to 1k eventually. This project is for my final at school. We…
Hi, Im having trouble with this character im working on, im not after critque i was just wondering how i could Rig it. The idea is the human will control the mechnical skeleton so to speak so would i Rig both at same time?, could i use CAT in 3d max? im not a rigger so any help would be great. this is early concept but i…
Would love some critique on my high poly Sig Sauer p320 pistol. Modeled all in Maya. The plan is to make some game-ready geometry, then UV that and bake out a normal map in Maya based on these details.
Currently in first pass, still need to adjust alot of it. I'm using Kiel Figgns upcoming rig. Feedback/critics would be very useful! :D https://syncsketch.com/playground/e47a3887893c4a79814150f50e68c698#210945
hey man sounds fun, im interested in how you intend to rig those ball and chains for the combat, a nice stretchy rig on the chains would be ballin especially if they move fast enough u cant see the dformation in the chain. ok crits on what you have so far, liking most of the design, but i think the scar on the eye needs to…