Hey all you polycounters! I'm here to show my newest project...a fan art of wolverine! I went through a lot with this one. Especially making the clothes. For some reason I couldn't decide whether to make the rips in zbrush or just do it directly in marvelous designer...anyways be sure to also go to my artstation post to…
Hi Guys, Could anyone help me with this normal problem. I am not sure what am I doing wrong. I modeled this guy in Maya and then finished retouch in Zbrush. I did the UV in ZBrush. Why am I getting the border lines of the UV to show up on the Normal map? I am using Maya/Arnold. I have tried all the options available in the…
I´m very excited to share my first complete character with you. www.artstation.com/artwork/rQKBe Zbrush, Maya and Marvelous Designer were used for modeling and UVing, Substance Painter for texturing. It´s the first time that I texture a character using Substance Painter and the first time also, that I work on the lighting…
You can use Turtle or the Transfer Maps editor. Guide for Turtle: https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/MayaLT-TextureBaking/files/GUID-6DD4CE1F-7693-4894-BE82-7685BDD1F557-htm.html Guide for Transfer Maps…
While i know that many people had problems with Max2017, the latest version Max2017.1 (incl SP3 ) is totally stable for me ... It's important to keep in mind that Max 2018 has free network rendering removed ( Mental Ray ) which is a serious downgrade for people doing rendering work. The switch to Arnold on Max 2018…
Hello, I have 2 characters in Maya that have previously been rigged and posed. I need these rendered out (4 renders in total) to transparent background PNGs with height 5,000px. The characters are holding guns (2 different gun types) that need to be textured. The characters were created with Maya 2015.5 using Arnold and…
I'm a 3D artist available to hire for paid/unpaid work. I'd like to build my portfolio as much as possible. My main focus is 3D modeling, but I'm proficient in UV'ing and texturing as well. I have a mediocre knowledge of lighting and rendering. I have also delved into working with CryEngine and Unity. My preferred software…
I'm a 3D artist available to hire for paid/unpaid work. I'd like to build my portfolio as much as possible. My main focus is 3D modeling, but I'm proficient in UV'ing and texturing as well. I have a mediocre knowledge of lighting and rendering. I have also delved into working with CryEngine and Unity. My preferred software…
Hello! New member - first post. This personal project is an homage to a children's book that I grew up with. The image of a giant pumpkin both haunted and delighted me. I've always loved these original illustrations by Trina Schart Hyman and thought it would be a perfect candidate to sculpt in ZBrush. I began with a base…
Yes, 8-bit are also lossless. .EXR is not new, ILM released it to the public in 2003. The power of 32-bit full float EXR lies in compositing. Multiple channels/passes can be embedded in a single file. Also, a renderer like Vray can atlas the maps and drastically reduce ram usage at rendertime. (Arnold does similar with .TX…