Could anyone help me with this normal problem. I am not sure what am I doing wrong. I modeled this guy in Maya and then finished retouch in Zbrush. I did the UV in ZBrush. Why am I getting the border lines of the UV to show up on the Normal map? I am using Maya/Arnold. I have tried all the options available in the ZBrush Normal section but none of the options helped and if I use the "Tangent" option I get lines all over the model. I am very frustrated right now I don't know what else to try. Thank you very much for your help.