I'm trying to load 2 models (high/low poly) for baking in Marmoset toolbag. But when I load models using "quick loader" the baking groups are missing. This is leaving me unable to bake textures maps. The loaded models are not appearing in the viewport as well. My low poly model is triangulated. My high poly model is quad.…
<font color="red">Job Purpose:</font> Conceptualize and create character models and textures, under the direction of the Lead Artist, which meet the aesthetic, creative and technical quality standards of Lucasarts. Mentors less-experienced artists. <font color="red">Major Responsibilities:</font> Demonstrate a broad…
I've posted here a couple times looking for an artist and have had bad luck so far. I am working on a fantasy themed game in XNA, and need a modeler&animator to make the main character(s) for the game. I'm working alone and paying out of pocket so obviously I can't pay studio rates, and as such I'm okay with not having a…
I'm looking to get a male sci-fi character model made for a project I'm working on in my free time. I want the character to have nice edge flow so it can be rigged and animated in Maya in the future. I've attached a couple photos of a woman model that I'm going to be using in my animation. I want the male model to look…
Looking good for beginner stuff! Here's some advice: - It looks like you've modelled it as one piece in parts, like the grip to the hilt? If this is the case, you don't need to do that for high poly models. The common phrase everyone reiterates is, if it's separated in real life then model it separately in the model. - The…
Anyone here bored and looking to be a part of a project? I'm making a VR App for building 3d models and i need a couple of models to really make it look professional. I don't have any money to give you (oh jeez, one of these guys), only thing i can offer you is credit once the app is out there, and a 2 well versed coder…
Hello, Folks. Mi name is Antonio Jean. Today I bring you my first three-dimensional models. I always work with models that brings the CRYENGINE by default, so I decided to start creating my own models so I'm practicing first with the body and organic modeling. Then I begin to study the inorganic modeling, it is easier ...…
Hello, as the title suggests, i am pretty new to 3d modeling (its been 10 days precisely since i got my hands on it) and in the last 24 hours i worked on a character model which i think is now complete (the modeling part anyways) so i want you guys to tell me what you think of it and what can i do to make the next one…
Here's the raw model as it arrived. This is printed with the 'White Detail' material. Painted with acrylics. Overall I think the quality is pretty good. It's not as detailed as a commercial model like a Citadel miniature or a model plane kit, but the plastic is softer and slightly bendy which makes it feel more like a toy…