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My First Models [Female Body & Dragon]

Hello, Folks.

Mi name is Antonio Jean. Today I bring you my first three-dimensional models. I always work with models that brings the CRYENGINE by default, so I decided to start creating my own models so I'm practicing first with the body and organic modeling. Then I begin to study the inorganic modeling, it is easier ...

Hope you like, and any criticism is welcome, these are my first two models ...!!! : D




Female Body (Ashley):



sculptris2014-02-10152qx3t.jpg

sculptris2014-02-1015x0lt9.jpg

sculptris2014-02-101560zu9.jpg



Head and Hair:



sculptris2014-02-101593bij.jpg

sculptris2014-02-10151ibrd.jpg

sculptris2014-02-1015y4br8.jpg

sculptris2014-02-101585a4a.jpg



Arms:



sculptris2014-02-10159yacs.jpg

sculptris2014-02-1015uhxh7.jpg



Hands:



sculptris2014-02-1015rdyhz.jpg

sculptris2014-02-1015gcyky.jpg



Legs:



sculptris2014-02-1015thx4l.jpg

sculptris2014-02-10155xl0n.jpg

sculptris2014-02-1015oia3g.jpg

sculptris2014-02-10152uzus.jpg

sculptris2014-02-1015x9ycb.jpg

Replies

  • Lycan
    Dragon (Armor Dragon):



    sculptris2014-02-1016cayjm.jpg

    sculptris2014-02-1016fblfu.jpg

    sculptris2014-02-1016xhzd6.jpg

    sculptris2014-02-1016xfbrq.jpg

    sculptris2014-02-1016l2zmc.jpg


    Dragon Head:


    sculptris2014-02-1016t2l5h.jpg

    sculptris2014-02-101625yyo.jpg

    sculptris2014-02-10168azwp.jpg

    sculptris2014-02-10166yl2s.jpg

    sculptris2014-02-101643a6n.jpg


    Arms & Legs:


    sculptris2014-02-10162nx0j.jpg

    sculptris2014-02-1016xqxjd.jpg

    sculptris2014-02-1016zxaw8.jpg

    sculptris2014-02-1016v7bdo.jpg



    Remember: any Criticism is Welcome


    Thanks for Watch...! n_n
    [/CENTER]
  • KazeoHin
    Offline / Send Message
    KazeoHin polycounter lvl 8
    an awesome start for your first models, though you are definitely going to have to get more familiar with the tools you have. I assume you are using Sculptris (a favourite of mine, as well).

    My criticisms are more for your female figure: you should not worry about the fine details of clothing, folds and hair. instead you should focus on getting the basic, low-poly forms just right, then take another pass at adding in high-poly details.

    I would suggest you start first by doing anatomical studies. Just spend a few hours making a female figure from a Google image search; after you spend a couple of hours working on it, move on to the next one. Your skill improves greater between your projects than sitting and perfecting one; I learned that the hard way.

    Keep it up, you obviously have some 2D art experience like sketching and painting. 3D will improve that too.
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