Hey folks. I've been thinking for a while now about how I can learn and grow as an environment artist, specifically about listening to what others say about my work and how that influences the direction I take. I would like to, if people are interested work with members on this forum in an artistic social experiment to…
Hello Polycount! I finally had the opportunity to put together two full environments this year at University, something that I've never really done! This is the second of the two that I created. For this module we had to create a small Environment in UDK Mobile with a tri-limit of 100,000 and average texture size of…
Hey guys, I have setup this portfolio a few weeks ago. At that time I was very short on time and needed to set it up quickly. In result it lacks of some structure and organisation. I'll now rearrange the blog and want to get some hints how to make the best out of it. Although I'm aiming for environment art there are…
Hi all, the team I am working with is looking for an experienced environment artists with the following skillsets: Lead Environment Artist * Generate detailed 3d world terrain including base elevation data and associated maps - erosion/flow etc. * Create varying biomes for the terrain and supporting 3d assets including…
s a 3D Game Environment Artist you will work on modeling, texturing and lighting level environments and assets. Qualifications: Extensive knowledge of 3D Studio Max, Maya or XSI (basic knowledge of 3D Studio Max is a must) Highly proficient in modeling 3D environments and objects, using both hi-poly and low-poly…
Hello everyone Quick question. I am using Vray next for maya and I am trying to add environment fog to a specific light only.During previous versions, if I remember correctly, the method was that you moved the light you wanted to be affected inside the environment fog and you changed the environment fog light mode to…
I think your website shows a lack of experience because you are calling yourself a environment artist, yet I see no environments. I think you have the skill to do a really good environment piece, but until you actually sit down and create one, I think it will be tough for you to land a gig. So... I suggest you start a WIP…
Torn Banner Studios is looking for a talented Senior Environment Artist to contribute to our recently released game Chivalry: Medieval Warfare. While this is freelance work, there is opportunity for this to become an on-site gig in the future. We are looking to setup a studio in the Toronto region of Canada in 2013 and…
Hey everyone!A bit of time ago I saw videos from the environment in Ghost of Tsushima. I really got fascinated by the windy and atmospheric environment, so started to work on my own environment project. Since I don't want to put much time into creating assets and foliage, I decided to create the scene mostly with quixel…
I'm a vet game designer working on a pitch project for a high-profile non-game franchise and am in need of quality prototype levels. I'm looking for someone who can take the assets from this art pack (https://assetstore.unity.com/packages/2d/environments/2d-forest-hand-painted-modular-pack-90593) and fill out levels I've…