Here is some code that might set you in a direction for loading data based on distance.... this is Unity Java.. I can make a C# version... give me a few minutes. Please note, this code is from when I started getting deeper into programming... will update the C# version. #pragma strictvar levelBackground : GameObject[];var…
Seems like you're missing quotes around the rollout name, which you already knew about. Im guessing its not seeing that variable though since that's the same output i'm getting on my end when i don't have the variable defined. Once i gave it a string it stopped appending the numbers to the definition output. rci =…
As you can see above, left is my Viewport for Maya 2015 and bottom right is my render using mentalRay with high settings and Final Gathering. At first i thought it was a Specular issue, but the character has no Spec Map and the spec is controlled through Attribute Settings. By singleing out Color, Displacement and Normal…
Here is a small update for the challenge! As for me, I love storytelling and planning my Animations from a short backstory, to get to know the character more. I have taken freedom to create a new League of Legends character that I would love to play as. I have been trying my best to put her inside the story as a friend to…
Hey, I am trying to have a crack at the max to Zbrush workflow and want to have some more precise layouts in Max. I am having a hard time trying to get the grid snappings to do what I want them to. Basically I have a plane as the guide (200 x 200 with 20 lines to start with). I am just trying to make some very basic…
Welcome to Mesh Masters A small, highly skilled artistic strike team of freelancers. For those who seek serious quality and next-level professionalism. We specialize in high-performance 3D art for games, VR, and web. Hi, I’m Robert Berrier, founder of Mesh Masters. We’ve been creating production-ready art and building 3D…