Hi guys, this is my first thread here in polycount. So don't be too mean to me. :poly124: I have in plan in the next 80-100 days to model 120 realistic high poly weapons, I reckon each weapon can be model withing 3-4 hours depending on how much detail it has. I have some skill, I'm not the best modeler but I think I can…
Well fight fans, possibly the biggest fight of 2010 is on the horizon. Alas, it's not the fight we were all expecting, but I am frankly tired of Floyd's nonsense and glad to see good old Manny in the ring again. HBO kicked off another 4-week series giving you a glimpse into their training camps and life stories.…
Hey fellow polycounters, i'm looking to get myself a decent monitor for texturing/3d etc and was wondering what people's opinions are here. I'm thinking of getting a Samsung around 24" and preferably a height adjustable one since i'm tall. Anyone bought a new monitor recently?
Hi, I want to showcase my model of an Mi-24 attack helicopter. Its made in 3ds max and rendered with Vray. I textured it with Mari and made displacement maps with Mudbox. Please could you comment and critique because i find it very useful. Could you tell me what you would like to see more or less of and i can post images /…
Hey guys. I recently finished this model. High poly came out pretty well (3ds max to zbrush -> dynamesh + boolean), low poly is at ~31k tris. Yesterday I finished textures in Substance Painter, and I don't know if that is "portfolio ready". I've got this problem, my textures are always blurred, not so "sharp" as others…
I haven't worked on a single image in a long time that I've dedicated so much of my time to. Specially a piece of fan art. Overwatch needs no introduction. I hope you guys enjoy this image that features all 23 of it's heroes. I've learned a lot working on this image, about the actual designs; differences between concept…
Hello, I made a stick grenade for the source engine, although I did NOT make the model I only made the texture. GIF image: Diffuse: Spec: 1024x maps since it is for first person and I'm pretty sure it's going to be 512 for third Crits are welcome!
I recently created this glock 43 pistol, would really like some advice/criticism on this model. I personally am not sure of the texturing work of this model whether is it accurate or if there is any glaring issues that I could not find as this is probably the second work I have done using Substance Painter, Hence I'm not…
1.0 Bugs - Quixel Suite 1.5 1.1 ID Link Editor - Link Assignment cannot be re-assigned after project creation. Assigning 'Quick PBR' links to material ID's will only work prior to project creation. If you forget to set them and go back to the ID Link Editor via 'RERENDER' then you appear to be able to change the links, but…