http://www.vgleaks.com/world-exclusive-orbis-unveiled/ Pretty powerful from the specs. Can't wait to see more of this. It looks like they are staying away from Cell, so i hope this means developing for it will be a lot easier, and there won't be a dip when developing several SKUs at the same time. Who knows.. maybe this…
I am looking for a modeller and/or animator to help with a small game. There is no money involved but if the game is good enough then all staff members will get a equal cut of any profit made. The person will be responsible for making low-medium polygon models of buildings, vehicles, characters and weapons. All models will…
TLDR: It's complicated, took me a while but i figured it out, i'll try to help. Nope that is the one i used:https://cdn1.artstation.com/p/assets/images/images/002/844/757/large/david-cruz-undeadjokerwip.jpg?1466382613 and it was my first time working with plane hairs, I pretty much took 3 days to figure it out on my own…
I went for a couple of weeks, first stop was Bangkok. Went to the royal palace which was pretty cool. Theres a square there where you can get some really green curries and feed the thousands of cat fish in the canal: http://www.travelkris.com/wall/Thailand1280.jpg…
Update! I've started building the base for the Mantis Smart Materials, to make sure that everything is consistent across all of the Material IDs. I began by starting with the Torso, as it had the largest surface area of them all, so I figured that if it works on that, then it would work for all the other parts as well.…
Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done- Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
Hi guys and gals! I put together a short summary of video game industry layoffs so far in the year 2013, which countries and cities were most affected, etc. Here's the link: http://www.jonjones.com/2013/08/15/game-layoffs-2013-so-far-by-the-numbers/ And here's the data from the link: I created and maintain an extremely…
Modular Vehicle Vol.2 now finally complete. Video: https://www.youtube.com/playlist?list=PL_KX9infRdRhJ_wabAlV2cmSgxSvapqeO High poly versions can be found on my Artstation: https://www.artstation.com/keos Full project available on UE4 Marketplace: https://www.unrealengine.com/marketplace/en-US/slug/modular-vehicle-vol…
Thanks so much for all the crits guys, I just want to respond to a few of your points: El Scorcho: Yea the boots actually have very low spec, but i added a few splashes of specularity to make it seem as if he had some oil or something splashed onto them, but I think I overdid it and it clearly isn't reading right, so I…