Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…
Hi again. As it always happens, every time I try to start a new topic on this forum something distracts me from working on a model. :) But now I'm back to share some progress. I've been working on the tracks and the side part of the model. So far I've made a draft lowpoly, highpoly and a test bake. The trickiest part was…
I'm looking to bring on a 3D character artist for Zenith, a VR MMORPG. We're currently 6 strong and backed by a leading startup accelerator here in the bay area. Role will be 2 months, full-time, freelance initially, with room to grow into something more permanent if interested. I'm already working with another artist…
Hello! I'm looking for remote work in the United States. I primarily digitally sculpt but I have experience retopo, UVing, and texturing. Currently I'm learning Substance. I have my own workstation and software licenses. I am ready to find the next opportunity. Portfolio Link: https://www.artstation.com/lnus Work Samples:…
Hi my name is Mike Fortais and i am a freelance 3D artist specializing in environments and props for current generation consoles/pc and mobile devices. -I've been working in the games industry for 6+ years -I have experience working on released titles for Xbox360, Android, PC and iOS -I can handle everything from concept…
Hey everyone! I thought it'd be fun to do some animations inspired by Lulu, one of my favorite support champions in League of Legends. I plan on using the Lily rig from Artella, as well as the monkey rig from iAnimate. I made a few modifications to help capture the spirit of Lulu and her sidekick, Pix. I haven't done much…
Hi all! New to Polycount, excited to start talking to everybody about 3D stuff! Anyhow, I was reading through this topic on Legend of Zelda: The Wind Waker's art: http://polycount.com/discussion/104415/zelda-wind-waker-tech-and-texture-analysis-picture-heavy and I went to go look at some gameplay to refamiliarize myself…
We're looking into using xRef in our pipeline, and I was wondering if anyone has any experience with it? I found some old threads from 3-5 years ago, but nothing recent, and was wondering if anyone used it recently (Max 2011/2012). We're mainly looking to having one rig file for each character, and then xRefing it for all…
Hi, There's a great/rare opportunity within Microsoft Global Publishing available for qualified applicants. If you like working with multiple game studios to solve the hardest challenges in your field, with the support and resources of a company like Microsoft, this job will be exciting to you. Here's the job posting that…
Hi Eric! Thanx for the comments. I liked the hood better because I thought it went more with the character. I think you are right about the curves adding relief to the form and I want to rig and animate this character so something curving and flowing in that scene sounds top :) . sacboi! Thanx for your compliments on the…