Hey guys ! I'm currently working on the Artstation challenge. This is my first Artstation challenge and im gonna use a lot of techniques i never used before. But i want to share my process with you guys. I also hope for some and critics to push myself higher and higher to become a better artist :) I try to realize the…
New build is up on Steam: 1.0.1.1 Change Log * 65 MS of lag removed * Increased the network sync time to 30 times a second from 20 * Quick play button added to the main menu which will join the best server or start a local server if there aren't any good servers to join * Reverse speed increased slightly * Soccer ball…
Does anyone managed to use it for something other than vertex paint based scattering of things ? I am trying to make randomized arrays along curves , something more complex than what was formerly dupliverts and couldn't figure out anything yet. Like random fence posts along a road curve driven by some id map or something ?
I wonder how many artists will use this feature. It's kind of like 1-on-1 chat room, categorized into subjects. And I think you can make some money out of it. How much, no clue. It's technically a 'ask an expert chat room' kind of thing. https://helpouts.google.com/welcome
Had my interview with part of Microsoft Game Studios yesterday (Turn 10 Studios) and I got the job! Woo! I should be moving to Redmond by the end of next month. I'll certainly have to hook up with your Seattle area pcounters for a drink sometime. :poly128: :poly128: :poly128:
Finished up my first 3d character. This was a great learning experience and I can't wait to move onto my next project. Credit to Nivanh Chanthara for the concepts that I worked from. Crits welcome :) https://www.artstation.com/artwork/8NKZx ^^^Link to artstation if you want to see the marmoset viewer.
If you are interested, click on this link: https://apply.workable.com/breederdao/j/20C89344F9/ or you may reach out to ali@breederdao.io and include the title of the role in the subject line. We are looking for a specialized game developer to help develop and maintain thin and lightweight clients using C#/C++ within Unreal…
I'm trying to blend two layers together but I can't get the look that I want. I want to blend a layer of dirt with a white canvas background and this opacity gradient effect is ruining the transition. How can I fix this?