Unless you use your citiq very differently than most people, the wear on it is going to be be 95% roughness map. Any wear in the base color should be very, very subtle.
I worked on this game for the better part of a year. Needless to say, I am quite happy that the game is averaging 95% ratings. Woot! http://www.gamerankings.com/htmlpages4/920720.asp If any of you like racing sims, be sure to check it out!
I think I'm about 90-95% there now. Still room for (second) finishing touches. Excited about getting this finished! If something comes to mind with this piece please let me know. :)
you da man rooster! 95 compatibility did it, that is totally weird since it runs fine on my desktop computer which is running XP as well. If it works, that's all I care about!
if you look at the screenshots he has written AK-Paint job on the image, so it is another way of saying he did the shader, which is true : ), aswell as 95% of the models that made it in-game.
https://www.3dmotive.com/f102101 This tutorial is brilliant. Well worth the money. Revolutionized the way I make plants. It's for UDK but 95% is on the workflow for creating foliage so it's well worth it whatever engine.
I'm at around 95% completion of this, I'm so proud of where its at. It was a long time coming.I just need to swap out a few materials and add one or two things and then It'll be complete.
you now support linux and every other platform with an integrated browser which supports flash, while the unity web plugin only supports two. a market penetration of 95-99% is nothing to scoff at.
I've adjusted the brush sensitivity in preferences fairly low to get the feel I like. I've been using it for about 2 years in a production environment and do about 95% of my painting inside it.
Saying that Microsoft and Sony intentionally made their devkits mutually exclusive is like saying Ford intentionally designed the 2011 Mustang so you couldn't use a transmission from a 95 Carrera. Just... huh?