Ryno I'm liking Forza a lot. Played it this morning at work because a producer asked me if I'd like to check it out. To my surprise one of the first cars I could get was one that I drive daily (Nissan S14 Silvia). I played around in the test drive mode and tuning the car a bit for the first go and had a lot of fun just with all the details I'm allowed to tweak. Racing was a lot of fun as well. I really am having fun with the point A to point B races. Funny thing happened my 2nd race, green light to go and I didn't accelerate immediately off the start and a car hit me from behind and left scuff marks on my rear bumper. Seeing that detail was even included in the game and seeing damage done to the car is a nice touch. I'm going to pick up a copy tomorrow. Congrats on a great racing sim. Cars look great too. Any assets you can claim in game?
quite a beautiful game. only complaint is one I saw in a review and I agree with is the really weak music selection. thankfully there's the option to put your own soundtrack in which helps that issue. just need to setup a good list of tunes that go good with driving.
My issues with gt4 are how weak and lackluster burnouts are on cars that easily should be able to burnout. not to mention no tire marks. may be a moot point, but after 4 iterations of the game you'd figure they'd add it in.
Glad you guys are enjoying it. I agree about the butt rock soundtrack though.
I was an environment guy, and did a lot of stuff on the Test Track circuit and Oval (houses, vinyards, trees, etc.), some stuff on Silverstone (Camera trucks, crowd populations, miscellaneous props), the Vancouveresque track (tons of props, gas stations, buildings, signs, miscellaneous stuff), Tokyo (lots of buildings), New York ( a couple of buildings) and I did a bunch of less visible stuff such as track collision, guardrails and cones, etc. for numerous tracks.
I'll try to whack out some renders of the stuff that I did, and pimp it when I get a chance.
Props from one race game environment guy to another. Looking at picking up Forza once I have cash again. Haven't had a deep car game since Sega GT on the Dreamcast.
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Too bad Microsoft didn't put the ability for true force feedback into the XBOX's DirectX, so there will never be a true force feedback wheel.
Nevertheless, it's my favorite racing game, better than GT4 IMO, graphics and gamewise (besides the lack of FF).
My issues with gt4 are how weak and lackluster burnouts are on cars that easily should be able to burnout. not to mention no tire marks. may be a moot point, but after 4 iterations of the game you'd figure they'd add it in.
I was an environment guy, and did a lot of stuff on the Test Track circuit and Oval (houses, vinyards, trees, etc.), some stuff on Silverstone (Camera trucks, crowd populations, miscellaneous props), the Vancouveresque track (tons of props, gas stations, buildings, signs, miscellaneous stuff), Tokyo (lots of buildings), New York ( a couple of buildings) and I did a bunch of less visible stuff such as track collision, guardrails and cones, etc. for numerous tracks.
I'll try to whack out some renders of the stuff that I did, and pimp it when I get a chance.