I'm still here i swear! Just started school again so i've been working hard on all that stuff. So AI-OC is working on a level as a large group project. I am one of the environment artists. For the most part speed has been key here, and I have been finishing a building per week. For the most Part my art lead (Paul..a poster…
I have an issue with my textures within the CryEngine, I have followed tutorials for the correct way to import assets into the CryEngine, I never really had a problem in the past. Until I tried importing my building facade today it's a modular piece that I created in 3ds max. All the textures I have converted to CryTiff…
I am learning to build houses in Revit and one of my final projects about 3 months from now is to build a home and render the exterior. I would rather not use Revit to render it, I think using really nice materials and UE4 like an archviz project would look a lot better and be somewhat interactive. I have made other…
Another update. I've been focusing on blocking out out the space and establishing mood with the lighting. I like how it's feeling so far. I'm going to start building up the base meshes and working out all of the modular pieces. It's going to be a challenge to build a set that works with hexagonal angles. I'm planning on…
Decided that the way I was mapping and building the modular pieces was not great. I was mapping each piece uniquely so I could get a nice bake and paint the materials in painter. Wanted to build things more like I would in production, with tiling materials, trim sheets, etc. So I stripped the baked maps off the pieces and…
Use any programme that u feel comftable with, id say try them all and see what suits your way of working, in my role at work we use many programmes to crate the end result and a lot of them are free open source software. Id also say if your building environments like the one your working on try to break to area up into…
Looking good so far I like the fiti, the box has character =) Quick points: - Lower white half of the brick looks painted. Normally that would fill in the cracks a bit more so the normal wouldn't be as strong as unpainted brick. Might want to play with that and see how it looks. - Drain pipe dumping onto a white wall and…
Hi all! I'm building a new environment in UE4 with another artist (Ilya) and decided to start thread here and share with you my progress and thoughts. I do this environment for a while now and at last have something to show. The idea of this environment is to build European town with some hostile alien sci-fi architecture.…
Hello! I am looking for some help figuring out why the mash-id node in Maya isn't working as expected. I am creating a modular building and using a mash network to help distribute the pieces of the building out evenly (not sure if "mash" is the best way to do this). Everything works great until I add the mash-ID node. I…
Hi! I've spent a lot of time creating levels in my game and i've noticed that building levels in an organic way requires a lot of repeated actions that could easily be replaced by a custom tool.. so i made one! Here is a video that sums up the main features: https://www.youtube.com/watch?v=PISribn5-y4 It's mainly aimed at…