Wow can't believe that this is ur first try. Well done ! Short comment. If u merge the vertaxes after u mirror it, it will get rid of the seam line on the middle of the face and would be much better look. lol
Hi there, apologies for the late response, I know how frustrating it can be to get answers from forums when people reply like half a day later haha. Right, so in Xnormal , you can actually import a separate cage file into the program or you can quite easily generate a cage file in the program itself. --- In regards to…
Thanks a lot for the great and indepth feedback. @D.Walker Ive sorted out the normal issue on the arches somewhat, some kind of artefact in the normal map, must not have set the smoothing groups on the edges to be hard when I baked. We have to create a showreel for a module but I also thought it was important that you…
Beeldschermdiagonaal (cm/inch):43.9 cm / 17.3 inch Resolutie:1920 x 1080 Led-backlight:ja Touchscreen:nee Beeldresolutie:Full HD Beeldschermdiagonaal (cm):43.9 cm Beeldschermdiagonaal (inch):17.3 inch Beeldverhouding:16:9 Schermtype:TFT-LCD WERKGEHEUGEN RAM type:DDR3L Werkgeheugen:12 GB Geheugenssnelheid:1600 MHz Aantal…
Hey everyone, we are currently uploading our streams to Youtube. Here's our first shot : Making a Vortex Using Unreal Engine's Shader Editor Concept Art your VFX for Games Making a Burning Sphere in Unity URP
Now that both Jam and Compo are over, if you entered on your own or as part of a jam team, show us what you got! I'll go first with mine. I kept things super simple so I could be sure I'd actually finish. Vortex Runner:
The world is always ending for someone. Here is a list of people that have failed to schedule the end of the world. https://en.wikipedia.org/wiki/List_of_dates_predicted_for_apocalyptic_events When people don't understand something they tend to fear it and think worst case scenario. It helped keep us safe when we where…
Monastery Of The Mangy Wolf Our latest update is a mini-feature revealing the overhauled Monastery Of the Mangy Wolf. Home to Rufus Pu and his hairy Were-fu practising minions, the snow peaks of this winter tundra are one of the key locations you will be able to explore in the upcoming demo. [ame="…
First image: For a highpoly it doesn't really matter. The square around the hole is unecessary but it's not exactly 'wrong'. There's also no need to connect those parts so completely with the rest of the mesh. Look at how n-gons behave when you've got subdivision (turbosmooth) applied. That should give you an idea of when…
Wait, did you just describe GoldenEye as an "awesome exploration in art style"? Looks pretty damn grey and bland to me... The only reason Goldeneye wasn't "ultra realistic" was because you couldn't do that on the N64... I don't really get this whole thing, it seems like you're saying "sculpting is easier than painting"?…