When doing wireframe games, you might want to look into depth cueing. In the simplest form, you can make more distant lines appear thinner by rendering them with darker colors; varying the alpha channel from fully opaque to fully transparent also works well.
You also want to minimize the number of lines drawn while retaining the shape. Render quads instead of triangles. You can also render in multiple passes for hidden line removal, but that gets fairly involved.
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You also want to minimize the number of lines drawn while retaining the shape. Render quads instead of triangles. You can also render in multiple passes for hidden line removal, but that gets fairly involved.