Hey everyone, I made a new UI work to revamp MOI3D. You can check it out here: https://gumroad.com/luischerub#OEOpv This is the new UI: This is the old UI: Cheers!
Hi guys! I’m a Unity3D-developer and I’m working on a Mobile Game Editor - the app where you can code mobile games right on the mobile device. Currently it’s on a relatively early development stage. Nevertheless I’d like to gather the feedback on what I’m doing. Please, take this short survey (there’s a short demo video in…
Great stuff dude, I think it's a great idea sharing your views and experiences in all those topics listed. Not a lot of help in the format but video with VoiceOver or a website or PDF sounds good. It's the information that's important in the end. And maybe We can all contribute a bit too. Maybe some kind of wiki along side…
I've decided to start modeling various things from the sketch thread as a project to hopefully improve my modeling skills in a fun way with a lot of variation. I'm planning on modeling characters, props, and mini-environments. Here's the first, basically a warm-up. Concept by Daven And fun with Sketchfab.…
Welcome on the forum! Looking at the images, I would make sure those border UVs are straightened, since the bevel is very thight. Perhaps increase bevel width in highpoly, so there's more information to capture. Make sure to check at intended viewing distance, it might be that edge is generally too tight. I think this…
Welcome to Polycount, and looking forward to seeing your stuff! We have some tips here about embedding images: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions#embedding
i totally realize this depends on you engine requirements and stuff....but i'm going to normal map a head that weighs in at about 15,000 polys. for the low res version...what would be a good number to shoot for. a friend of mine says 1000. i think i could get away w/500. i've never normal mapped anything so...i don't know…
I'm curious, what did you expect to get from your post here, but you didn't get? We do value feedback ourselves, on how we can improve in providing a community that hopefully helps each other improve. What's wrong with our responses that makes you seemingly want to rage-quit? It's a sad outcome that I'd like to prevent if…
There was a really nice video tutorial on painting a head. Can anyone tell me where I might find it or who made it? I thought it may have been Bobo but i could be wrong. All I remember is it began with painting the lines on a gray background and then splotching in color then they used a soft light on the color layer. Its…