i totally realize this depends on you engine requirements and stuff....but i'm going to normal map a head that weighs in at about 15,000 polys. for the low res version...what would be a good number to shoot for. a friend of mine says 1000. i think i could get away w/500. i've never normal mapped anything so...i don't know the proper ratio....haha...or if there even is one.
thanks!!!
Replies
I'd maybe recommend using more than 15,000 polys for the high-res mesh, too... are you using subdivision? How much detail do you have on it?
I gues you want to make a movie of the highpoly version or?
there for you will have to use an animation prog.
nways i dunno for what skintone you chose but i gues its supposed to be a black man or? if its supposed to be a white man then make the nose thinner and the thing under his nose and above his lips abit thinner too. also the eyebag under his eyes wich are going more far out... make them less seeable.
otherwise very good job.
bs. Poop.... where is the nvfilter in photoshop?!
http://developer.nvidia.com/object/photoshop_dds_plugins.html