Good work so far Do you know about subdevision modeling ? Not sure what program you use, in 3DS its turbosmooth and it helps you make smooth edges and shapes without the need of beveling, give it a try you dont want to miss out : P Check out Grant warwick hardsurface essentials generally id strongly advise modeling after…
Hello guys, i started modeling the sci fi turret from Colin G in January and i`m almost done with it. So for those who will be modeling this you can check my thread to see what i came up with -> http://polycount.com/discussion/182544/hardsurface-modeling-sci-fi-turret-gun#latest. Here is a picture with the HP done. From…
- Your hardsurface stuff is good but most of your guns are untextured and the one that is textured is not really good. - The body proportions of your characters are fine but their face anatomy is not good at all. Here again, most of them are untextured and the ones that are textured are not well done. - You don't show…
Daaaaaaaaaaaaaamn is all I can say this. I've personally been doing a lot of hardsurface work and I cant even begin to imagine the kind of headaches and frustration you must of gotten from creating this. One question I have is why did you opt in to not use any floating geometry? Like for example the places where you have…
3ds Max/Zbrush: Proboolean + Dynamesh hardsurface workflow tutorial Not sure exactly what you are after but the above polycount link was an eyeopener for me. If you don't want to go CAD then there will be accuracy issues as polys will always be an approximate. I think the above link was of interest to most people here…
Hey guys... I am trying to build a portfolio to break into the industry. I have some assets and evironment stuff from old days but I would like to just trash them and make some new arts.. My question is how many art pieces(assets and scences) are considered "Good Enough" quantitywise.. I know it is always the quality, not…
Hello! My name is Tamara! I'm a longtime lurker (on Polycount for ~2 years) and first time poster; I wanted to get a little better before I ask for critique on my projects. My current project is from this concept by Alen Rocha. I wanted to find something else that was kinda hardsurface/plugsuit like so I picked this. Here…
Hello ya'll. Here is my stuff. Going to post updates and wips here so if there are anything you dont like or think would make the art better, don't hesitate to tell me. Brutal honesty is usualy the key to success. Here is some stuff ive been working on, in my sparetime, since summer 2007. Old at the top, new at the bottom.…
My vote goes to zbrush. Spend the few minutes required to get the hang of how zbrush works (mainly just learn the difference between the tool and the document, how zbrush treats materials), and you're left with a beast of a program that is easy, powerful, and has a fair amount of customizability. It certainly doesn't feel…
Seeing as it's technically 2 vertices along a UV seam, that might have something to do with it? Didn't think of the aliasing issue at all actually. Straightening the edges at the cost of distortion is an interesting concept. And choosing sides to bevel to reduce islands... So much to learn :smiley: I've only been baking…