I'm not a Maya guy nor Topogun, however, I do remember reading that Maya defaults at +Y when baking. (I don't know how to invert it in Maya). I'd imagine Topogun defaults with +Y as well. The Cryengine was setup to work with 3DSMax and from what I remember, Max bakes out at -Y. I've been down this road myself before, and…
I wasn't referring to Aero vs. MFC so much as Stardock vs. windows default theme service. In my experience, object desktop has been a bit more of a resource hog than windows default. Hopefully this has changed in more recent releases. In my original reply, remembering his trouble with maya viewport slowdown, I was thinking…
Ohhh okay. One of the first things I did when I picked up max (coming from maya) was assign ctrl+r to 'remove' under edit poly. This gives me the ctrl+backspace behavior by default. I actually only recently learned how to get the behavior of just clicking the remove button (which is just the backspace key). I still find it…
You should be able to set the icon paths in the MEL to "koddeShelfIcons\****.bmp" Since Maya has a default search path for icon images, which is oddly enough your documents folder \maya\2009\prefs\icons\ Any paths you pass it which aren't absolute will be checked in that folder first, and if it can't find them it'll fall…
Yozora Silo can select through the object (like max without ignore backfacing on) and also only select visible (like max with ignore backfacing on). Go to editors/option menu and go to mouse settings and look at the what the left mouse button does by default and what the middle click does by default. I suggest you set some…
Aqous is awesome. I have the 37" Aquous and it fucking rules, LCD is awesome for games if you get the right one. You need a responce time lower than 6ms, if the tv is 6ms or above you get really bad ghosting in games and unwatchable ghosting from a standard coaxial signal. I found that the default calibration of my Aqous…
Goal Set Blender's default units to match Unreal 4's default units (centimeters). Avoid scaling in engine after export. Issue Grid length does not reflect the specified units (cm). Version: 2.88 (latest) Steps Taken To Isolate Problem Changed the following Scene > Unit/System = Metric Scene > Unit/Length = Centimeters…
I'm just beginning my Marmoset 2 days and having some difficulties with the capturing. -When I select Capture/Show Output folder, nothing opens (I assume it's supposed to?) -When I select Capture/Image I get the windows loading circle but no image shows up where I expect it to (desktop) When I select Capture/Image & Open…
Hey, I've been retopologizing parts of my models and when I tested a bake on a certain part of the model, the normal map that resulted with default settings on xnormal for normal map resulted differently resulting to an object space normal map?: but I did a few tweaks on xnormal on the normal map setting and i changed the…
Is there any way to turn it off in 3dsmax? The reason I want to do this is mental ray can render the ink and paint material properly from an orthographic view,( something the default scanline renderer can't) but I want my renders to come out clean with as few colors as possible for sprite making so I can have an easier and…