A free event from Pixologic Pixologic, makers of ZBrush, are putting on a FREE 3-day event called The ZBrush Summit. From August 8th to August 10th the event will be streamed live around the world, or you can you even attend in person at the Gnomon School Of Visual Effects in Los Angeles, California. The ZBrush Summit will…
I'm looking for a good reference book on using ZBrush. Seen video tutorials online, but I absolutely detest them (have to fast forward & rewind, difficult to reference quickly, speakers who gloss over important stuff and spend way too much time on the basics, etc). What I'm looking for is a reference that I can keep on my…
Ahh sorry I misread... The ZBrush title bar shows your currently active/free memory and your scratch disk. When zbrush starts to have problems what do those numbers look like? What else do you run with zbrush? When you look at your total system memory usage in task manager with your model open what does it look like? IF…
It doesn't seem possible to send models directly from Zbrush to painter. Each time that I try obj or fbx the material looks broken in Painter: -If it is an OBJ there is only one material. -If it is FBX the material list can not be selected properly and it is buggy. Also the materials don't correspond to the number of…
I've got [ame="https://www.amazon.com/ZBrush-Character-Creation-Advanced-Sculpting/dp/0470572574/ref=sr_1_1?ie=UTF8&qid=1324197683&sr=8-1 and it\'s pretty good. A very general overview of zbrush and basic sculpting / rendering stuff. There\'s also the vertex book which I believe has some zbrush bits in it.…
Zbrush geometry *visibly* has no vertex normals. And there's no way to edit the face normals in zbrush. So for the purpose of normal map baking a zbrush model isn't useful unless it's the hipoly model. This means that using the baker inside zbrush - which uses the lowpoly from zbrush - isn't a good idea at all. I'm trying…
I may never know the answer to this, but I'm stubborn and can't step away from a mystery. I have a situation where I have a low poly mesh I've exported in fbx from Maya, and a high poly mesh I've fbx exported from ZBrush. The low poly was originally retopo'd in Topogun with an OBJ of the high poly from ZBrush as a…
Hey, I have been for such a long time been trying to have the details from my sculpt in Zbrush to show in Max and my Max just shows garbage and not proper details. I'll tell you what I do. * Model Low and High Poly model in Max * Import the High into Zbrush and sculpt * Import the High and Low from Zbrush into xNormal *…
I'm taking my first go at using Z-brush for re-topology tonight and am having some issues. Whenever I export the re-toplogized mesh and open it up in 3ds max, the faces are all screwed up. There are overlapping faces, revervesed faces, it's really ugly. I'm not quite sure what I'm doing wrong. Any ideas?