Unreal marketplace: https://www.unrealengine.com/marketplace/scifi-crates-pack 14 High-quality and completely customizable crates with PBR materials. Ideal for 1st/3rd person games. Customize PBR values & colors to achieve the specific look you desire. Personalize your assets to create props that are unique to you and your…
i just finished this guy up today (or finished by my standards anyway). i'm certainly open to criticism, it'll help me do better on my next piece! textures are 2048. i have: diffuse + alpha, specular + gloss (in alpha channel),normals, masks (occlusion + reflection). when i recompile the textures i'll be putting the gloss,…
[LAST IMAGE] [END OF LAST IMAGE] I've started working on a small scene to get used to the unreal engine 4 and its new material system mainly, but also to have some fresh art for my portfolio. I've also created a rough concept of the scene, specially for the mood but also the layout, even though I plan on adding some more…
maya screenshots ingame screenshots: people i respect said shes a bit expression less so i also made some morphtargets for facial animations but i dont know how to make the hl2mp model use em so they were kind of a waste of time except for the learning experience:…
Is Modo the only good renderer with rounded edges. Is it the only viable renderer that allows the Technique that Torfrick uses? Both for Highpoly rendering and optionally also lowpoly baking. Other render engines also have rounded corner shaders, but they all seem to have shading problems. Corona has dark edges and the…
I guess you're zooming to an odd multiple? For example 133% instead of 100% or 67% instead of 50%. Any time it's not an even division (50%, 25%, 12.5% etc) it will have to drop odd amounts of pixels which results in artifacts like you see here. This is most noticeable on greyscale gradients since you can essentially end up…
It looks like they're using Advanced Vertex Painter, you can see a bit of the UI on the left monitor. http://www.synoptic-entertainment.com/downloads/item/56-unity3d-advanced-vertex-painter There are a few other options, since that tool is pretty old and probably doesn't work anymore.…
That requires uving the high, and rebaking if you want to tweak it. Massive waste of time. Also if you edit your high significantly, you would have to reuv as well. Really, adding these sort of dependencies into your workflow is a really bad idea. What is special, or "bad" about the output NDO creates that we can't use the…
I don't think VFX Soldier ever spoke about the games industry, but his information would be wrong in this regard: http://www.theesa.ca/wp-content/uploads/2011/08/SECOR_ESAC_report_eng_2011.pdf According to a recent study compiled by SECOR for the Entertainment Software Association of Canada the games industry here…