Hello polycount! Well, first I'll introduce myself. I'm a high school student and I live in Spain. I started playing videogames when I was about 8-9 years old or so, when my father gifted me a PS2. After some time playing (about 5 years) I started to learn how to use photoshop, I was just messing around with it till it…
Hey Everyone! We are creating a slum environment pack and demo environment for our Final Major Project at Uni. Hopefully we will create the assets and tools to allow anyone to create a level or environment based in our city or just a generic slum environment. We’re putting a British twist on the city but other than that we…
Hi all! I'm starting a long project to learn as much about Unreal Engine and modern workflows as possible. Just finished a detailed blockout, and going to dive into world geometry details and materials. I'm also thinking about making all of this completely interactive. Not to completely reverse-engineer the whole Morrowind…
Hello! This is a journal thread for my latest project, the V-set electric trains manufactured by ComEng in the 2 decades to 1990. These are lovely old intercity trains that run in New South Wales, connecting Sydney to the Blue Mountains and Newcastle, among other places. I always found them very charming whenever i've had…
Hello all, I'm currently building a sci-fi modular environment and I want to implement the whole Star Citizen/Alien: Isolation technique into the whole process of this piece where I will use face-weighted normals and not have to bake any asset. I would be using tileable textures, trim/decal sheets, and possibly POM. I have…
http://youtu.be/IziIY674NAw Hey everyone! Just pumped this out last night, a little something for any environment or prop junkies out there to enjoy over the weekend ;) Using trim textures to quickly create efficient modular kits is absolutely the backbone of most environment work, and even a lot of prop/asset creation,…
A fair few peeps have inquired about my workflows for this piece, So I thought I'd create a bunch of Tuts together in this thread. I don't often make tutorials since like every artist I don't think I'm good enough yet haha, however given the amount of peeps having asked, I'll try and give some helpful advice as best I can…
Update. Worked on the scene for one more week. Final image: Start: This is a portfolio project I did under the duration of 5 weeks, half
time in school and on my spare time at home. I wanted to make something with contrast from the work I have done
in the past. The goal was to create a warm hallway with natural lights and…
Hey guys, buying a new system in the next few weeks, got something for another forum, hoping for some input here; CPU > INTEL Xeon E5-1650v2 6-core 3.5 CPU Cooler > Hydro Series; High Performance Liquid CPU Cooler; 120mm fan; 2000RPM; 54CFM; 2.36mmH20; 30.85dB (CW-9060007-WW) Motherboard> Asus Z9PA-U8 Server Board (Socket…
Monomi Park is seeking a talented 3D Environment Artist to join our team! This is a full-time position on-site in our San Mateo, California office. Contract and remote work offers are not accepted. We’re looking for a 3D Environment Artist to join development of our hit game, Slime Rancher, as well as the exciting games we…