Hello, I'm working on a flaregun! :) I'd say I'm fairly amateur, and that I would like to use this model as a way to learn PBR. Here's some of my reference images. Here's my high poly. Here's the low poly bake with wires. It came out to 3294 tris in total. For some reason there seems to be some sort of smoothing problem on…
Hello everyone, I thought that it is the time to refresh my anatomy. Decided to create likeness of Michael Phelps, as he got quite an interesting and ripped body, also, it's easy to get references ;) Started the blockout of the main muscle groups.
Hi Room, I am searching similar kind of website like the GamedevMap. Please help me. Actually i want gaming, AR/VR companies worldwide updated database. Thanks, Basu
Hello guys, I thought that I might share with my process of sculpting likeness of Lord Varys(Game of Thrones). Never seen one done before :) Greets! Day 0
I am getting sick and tired of that Rendering in Progress message! When is this site going to really be Polycount? It has been more than a few days. More like a few months! Get on with it!!!!!
Hey guys! I'm kinda stumped here. How would some of you go about modeling a hard-surface object that has swirling designs? For example: The spiraling parts at the top of the column. I could probably just download an image and trace over it with polygons, but any way to do it through modeling? I feel like I should know this…
This is a high poly sculpt for an indie video game project I'm building. This is one of the main characters. I've worked hard for this and learning at the same time and reached the point of not knowing if I'm on the good side of the scale or the bad. If it's good I will go to retopo->texturing->rigging and animating this…
Hello. I have a problem with my mesh. I want to say right now that I cannot upload this mesh here :neutral: I wanted to ask you for your help. This is one of many, many meshes that I worked with and only this one is causing problems. I received info that it is because, UE4 don't like one vertex or edge. Mesh works fine…
Hey! Jason and I (and a mystery guest) are having a talk at Gnomon next week, which will also be streamed live, covering the role of an artist beyond just making pretty pictures for games, working with other departments, and thinking beyond the wacom pen.…