Finally I can start this Project :) !! I'm trying to use Ndo2 as much as possible on this one, and since the BIG update is creeping closer it will be even more fun. :thumbup: The concept will be a guide. But since there isn't all to much hardsurface detail I will use other reference as well, to achieve what I want. The…
Here are some images from a recent test I completed. This scene was constructed from rough 3ds max file and a concept image, both of which were supplied to me. All assets for this scene were modeled in high-ploly and baked down to normal, spec and color maps. I still plan to add more details such as wire hanging from the…
Great start....i feel the metal looks like metal But it does not feel sci fi...do you have a piece of concept art or what direction are you looking to take this?
Hallo Recently i wanted to give myself a challenge and make a small scene within 7 days. I started modeling 1.5y ago so i really appreciate real critiques and tips for future improvements. It would be wiser to join polygon earlier to improve my techniques but better "late" than never. Made in: 3Ds max Headus Uv Layout…
Hey everybody. Started this character from scratch and getting a little stuck on figuring out a good arm joint for the exoskeleton. Any good refs out there? I'm much more familiar with doing organic stuff over hard surface. I'll take another crack at it soon any comments appreciated. Thanks!
[no longer looking for an artist] Hello, I am a full time software engineer and indie game hobbyist looking for a 3D artist to make three character assets for my game in development. I'm looking for two sci-fi humans, and one robot / humanoid mech, further details I would prefer to disclose after we work out the details of…
Good start, man. I'm working on a sci-fi scene as well, and the whole new approach to PBR metals is a bit daunting to me so far. I'll be checking in here for sure to pick your brain. Good luck, man!