Did some more work on the mesh, tryied to get more definition in the legs like mentioned, I also gave him propper coven hooves and cleaned up some more extranious polys where I could. My only problem now is rigging him, I had a look at how all the original UT2003 models were done, and they're all based of the pre-made…
I know theres a lot of correct maya rigging workflows. Please let me know what you think of this rigging workflow for a biped? Is it completely wrong ? How would you change it ? Tell me your preferred workflow. A character should exist in a scene inventory as a single group node containing EVERYTHING related to that…
So I have a not-vertically aligned leg and need to attach a pole vector constraint. I make careful note of the original pole vectors, and apply it. Of course the knee jumps to the side, so I put in the necessary offset values to bring it back to the original. But once offset, the vector is now super short. Adding a value…
Hi All, Im trying to set up a custom skeleton rig in 3ds max 2010 64bit and im trying to follow this tutorial > LINK < Im upto page 2 where i have to create a SplineIK Solver to control the spine i create the 3-Pointed Line and then proceed to create a SplineIK Solver from the bottom of the spine to the top then connecting…
I'm having some weird isssues in Maya 2017 update 3, I'm creating my joints and when I rotate I get these 4 weird behaviors: This is how I expect them to look: Now, observe what happen when I simply orbit the camera around the model (in wireframe or shaded, x-ray or not, doesn't matter) 1. Joints disappear and only…
The poses don't always have to match all the way through the pipeline. It might be more beneficial for artists to bend the arms in A pose and curl the fingers so they can be at the mid point of deformation like poopipe mentioned. But depending on the rigging system, that might be a nightmare to rig. I like to think of the…
http://wiki.polycount.com/wiki/Rigging The model should be as neutral as possible. No expressions, hands turned with palms down. Depending on your rigging system the pose should be bend slightly at the elbows and knees for easier IK. You don't lower the polycount after texturing. It's not impossible but you will prolly tie…
From your screenshot, it appears that you're translating the knee joint in space rather than rotating the joints. Thats why the area of the model skinned to the first leg joint is still pointing downward (rather than toward the knee) as it hasn't actually rotated. Also you seem to have weighted too much of the upper leg to…
Thanks AndrePeisker! After watching Game of Thrones and seeing the Whitewalkers fighting John Snow, had some time again to work on this. I love Iclone! This shot was done in a couple of hours total. This would have taken a few days before when I didn't have Iclone. This shot started with modded Avatars from Iclone that was…
:) Yes,Making robots is what i study. <in university, this semester I'm taking robotics :) > as I'm a fourth year student. 4/5 years are almost done. got my Arduino uC [uC: MicroController], and created a Device with it that let you drive a 3d car using a tilt sensor, Blender's Game engine. Might make a motion capture…