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SplineIK Solver Issue

Hi All,

Im trying to set up a custom skeleton rig in 3ds max 2010 64bit
and im trying to follow this tutorial > LINK <

Im upto page 2 where i have to create a SplineIK Solver to control the spine
i create the 3-Pointed Line and then proceed to create a SplineIK Solver from the bottom of the spine to the top then connecting it to the 3-Pointed Line.

For some reason this is the result i get every time.

IOY96.png

As you can see the Pelvis has moved to the top of the 3-Pointed Line and the spine itself has rotated itself and is bent backwards.

Can anyone please shed some light on this issue, i have the feeling i have to freeze the rotation somewhere, but im not sure, im very new to IK Solvers
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