Hey all, I'm pretty new to polycount and modelling/animating in general. I'm not that great at modelling or texturing so i'll be focusing my attention to mainly doing animations. My Steam Workshop:http://steamcommunity.com/id/L0N3Y/myworkshopfiles/?p=1 Completed Thousand Arrows (Windrunner Taunt)…
I've recently started modeling, specifically for Dota 2, and I think I'll best improve if I'm able to get some feedback and criticisms. That's what this thread is for! I'd love to hear anyone's thoughts on my work. Completed Projects: Talon of the Cliffs- Phantom Assassin…
Hey there. I am pretty new with all this stuff and want to know what you think is the best way to add physics bones or cloth to a model. I want to add the default physical effect in capes and hair but not sure how to do it. It is possible to do it just importing the fbx in the Dota2 Tools importer? Thanks!!!!
Welcome to our Dota 2 Monthly Community Competition #15 This month we are going to switch to SETS but single items will also be accepted, they will just not compete for the trophy. Items based on the heroes like Huds, Couriers or Wards will also be accepted, but will follow the same case as the single items and will not…
Hey there! I'm ( yet again ) looking for a 3D modeling partner with which to split any benefits 4O | 6O. I've designed items for the Dota 2 workshop, but I am unable to 3D model the design myself, which is obviously a prerequisite to having a design chosen to be made into a Dota 2 cosmetic. I've worked in a simple art…
WWWWRAAAAAAAAHHHHHHHGGGGGG!!!!! My first DVD is now out and available at SIGGRAPH featuring how to model this little critter! It takes you from novice through to intermediate by introducing all of edit poly buttons whilst your mashing together "The Deathwuurm". CHECK OUT THE PREVIEW (please note: Cover shown is the…
Welcome one and all to the Chivalry: Medieval Warfare Contest. Torn Banner and Polycount have drawn up some battle plans and we'd like to invite you all to the fight. To do battle in this contest, you won't be crossing swords or banging heads on the field of battle. At least not right away. We will needing your blacksmith…
My basic conceptis a mace, made out of crude spare parts that you might find hanging around a wreckers yard. Expect plenty of rust in the final texture. In my original sketch i had a whiskey bottle for the business end of the mace, but i didnt really think it was very threatening at all... so i've decided on the gas…