Hey all,
I'm pretty new to polycount and modelling/animating in general.
I'm not that great at modelling or texturing so i'll be focusing
my attention to mainly doing animations.
Necrolyte Scythe Swinging ([from hero POV] right-side above head, to level side left, back to right above head, to over head and down)
Witch Doctor Ulti (ring of torches with bones connecting them and the center, pile of bones with a deer skull ontop where the antlers 'grasp' at where the firing particle will be.)
Wallaby/Kookaburra courier (wallaby carrying a rucksack, for flying, kookaburra lifts them both up)
Replies
I'm working on a taunt for Ember Spirit:
http://www.youtube.com/watch?v=TXRn8QS_mzg&feature=youtu.be
(basic blocking)
I'm also looking for a texture artist to re-do/do properly my 'attempt' at texturing a ward model which I just need to do animations for.
Here are the current revision of the animations.
Spawn
Idle
Idle Rare
Death
[ame="http://www.youtube.com/watch?v=Bk81Lol-fi4"]Lotus Flower Ward (DotA 2) [refined animations, old model/texture] - YouTube[/ame]
http://steamcommunity.com/sharedfiles/filedetails/?id=219137139