Hi all, the currently studying games art and design at University. Im in my first year at the moment and currently my skills arn't very good, I wanted to share the something im working on for University at the moment which is creating some meshes for use in Game engines. I have choosen a western theme and have been…
Hello ! I have recently been working on a lighting system to give a "sketch" aesthetic to my game. I have a custom lighting based on a duplicate of the base Phong and plugged into CustomLighting and CustomLightingDiffuse. What I am looking for, and the texture I'm testing for it : The basic idea is that I use a texture…
Hey everyone, recently ive been really getting into hand painted texture work for environments and characters, mainly from looking at diablo 3 and also from reading Jess's posts here on PCount. So i thought id start my own post because im struggling alot and would love some feedback, im also looking to get some of these…
1) Obviously there's no standard texture resolution size and you should use which ever resolution gives you the best results. Having said that, does an 8k x 8k texture sound obscene for production quality renders? 8k doesn't look too bad at the distance those images below are at, but when I bring the camera closer, things…
Hi everyone, new to the forums even if I've been silently following the community for some years now. Over the past few months I've been dealing with a lot of texture work, so I built a couple of Photoshop extensions to help me in the process. Hoping they might be useful to others, I'm releasing them to the public as I…
We're looking for an experienced texture artist with previous experience with "next gen" texturing/shader pipelines to work on our next PS3 project (Infamous). We're looking to fill up the last couple spots on our environment team so send in those portfolios Texture Artist Are you a texture artist who can push the limits…
I wish to learn how to be a decent texture artist, but I'm having trouble finding material. I did a search on google for basic texture painting fundementals (not really in those exact words) and I really didn't get anything useful or even slightly related to my search. I'm struggling with the little bastards, including…
If people are telling you that you can downsize your textures without any noticable loss in detail its because you dont have that detail to begin with, it doesn't really have much to do with currecnt hardward/engine specs. If you were allowed a 4096x4096 but there wasnt any noticable difference between your texture at that…
Hello Polycounters, I'm experimenting with some texturing workflows in UDK and was wondering if I could ask a couple questions as well as get your input on the following: I have my uvs for a number of objects set up the in the following format(using multi-tile textures): The closest I have come to figuring it out is using…
I want to create a tiled texture to texture a cave dungeon. The texture direction is hand-painted, wow like. I've looked for tutorials, but most are about either sculpting the surface or using photo sourced textures and lot of filters. I've not so much of a problem when the wall consists of single stones or bricks, but I…