Hey polycounters , here are some Materials with their variations i made on substance designer for the Lumberyard demo scene of GDC 2018. I was working as environment artist doing props/foliage and materials.
Some of the textures created in Substance Designer Some of the textures created in Substance Designer Detail Lighting shot of the scene (no diffuse) Wireframe view You can see the Arstation link to help a bit ^^: https://www.artstation.com/artwork/ry4qa I hope you like it, all critics and feedback are welcome!
Hello all, I was going over how the many types of current games today seam to be moving away from the linear-level approach and more towards an open-world/seamless level system, and was wondering if anyone could share some insights into how their teams typically work on such large projects. I usually thought of the process…
Update: Finished up the project. Thread for the scene I'm working on based on a piece of art by Chong Fei Giap. I welcome feedback along the way. Working on this as an environment art portfolio piece.
Hey everyone, I wanted to get some feedback on a scene I am doing for my last class in school. It is due on 12/19, I want to improve on it as much as I can till then. If you are interested in seeing the progress, I have an ArtStation blogpost broken down week by week so…
[Latest] Hey guys, so I'm currently working on this scene from avengers where loki first beams his beautiful self in via the tesseract. Heres some W.I.P shots and some assets =] To do - Finish and add Wall and Floor smaller assets Finish tesseract beam and sphere particles Replace default smoke with own Fix lighting issues…
Hello polycounters! I'm currently improving an old scene from my portfolio. I've got till Tuesday to finish. This is the old boring image, complete with DEATH PAVEMENT! And here's a quick lighting and composition change. I painted over with a few details too that i would like to include too. At the moment i quite like the…
This is the first scene i created when i started working on my modeling, i think its about 2 years old this project is a challange to me to see how far ive come. Ill have updates soon :) just polishing off some art assets as we speak. my goal for this project is to update not only the modeling but how the general feel and…
Hi there, just wondering if I could get some constructive criticism for some personal work I have done lately. It's just a small scene I did to show a more hand painted stylized style of art opposed to the more "realistic" work I usually do. What would people change about the actual models? Textures? Presentation?…
Dear, ehmm.. Hello! I made this as a university assignment for the course "Level Decoration", goal was to create a polished scene, build for a single viewpoint and focus mostly on composition and lightning. I'm quite happy with the result, but I've looked at it too much to actually see it properly. Still have two days…