Hi everyone ! I started to learn 3d modeling a few months ago. Now I wanna create somethings that can be use in a game engine. But, I remember I've read somewhere that game engines usually require 1 object per mesh, and the "skeletal meshes" work different than normal meshes. I don't know what to do with things like : a…
Hello, I’m having this bug where when I try to render out the object Id pass using movie render que, I just get a couple of colors out of the Id Cryptomatte (Green and yellow), which it’s very annoying. +I’m exactly following the steps on this video: How to Render Cryptomatte in Unreal (NEW in 4.26) - YouTube +I’m using UE…
This is a great question. If you are building for a game the easiest way would be to ask your render programmer what is the cheapest. As you mentioned it really depends on the game. On our game if we had a model containing only one mesh it would be cheaper to have only one texture for the whole object as extra materials…
My ZB version is 2022 and Blender 3.2.2. I've been trying to send over models from Zbrush to Blender and back using the GOB plugin. However only the selected subtool gets sent and if modified gets updates across both programs respectively. All subtools that I want to transfer are visible and the object names are different…
Hello, I have just created a destroyable office phone prop using the guidelines at: http://freesdk.crydev.net/display/SDKDO ... le+Objects I used the method that uses the "main" and "remains_01" parts, making the phone pop out of the receiver when shot. So far it works technically, but even if I go through setting UDP…
Hi, I rescaled my object and now it is not on the "world" X-axis Symmetry anymore. Local X-Axis works but one time when I used a large move brush it seemed to not work, so I rather set it back to the world x-axis if possible ...
Hi guys, I know how to render shadows that appear on the matte shadow material but I'm having an issue with rendering just the shadows that appear on objects. An example is, I have a plane with the matte-shadow material on with two boxes. Box one and 2 both apply shadows to the plane....so I simply right click the two…
Hello i have a question- Is it ok and legal to scan (via photogrammetry, this means including textures) a real object like for example some food bought in supermarket (like chicken, frozen pizza, chocolate bar,etc. etc.) and then use it in commercial projects or even sell the 3D model to someone (via my own website or if…
Hey guys, I'm wondering is it possible to merge all paint/retopo objects in 3d coat? as when I import into substance , each layer has it's own material which isn't really optimal for putting it into a game engine, as when it exports I have a normal, roughness etc etc for each layer. Any help would be appreciated!
You could cut the larger object into a few smaller pieces...so Instead of having 300 sections have maybe 15-20 larger sections, that way they can still lod, but you aren't trying to instance 300 times, and its less objects that you have to place. You could see if there is a way to deform a mesh along a spline in UDK...I'm…