MMA is heading down the shitter, can you remember the last UFC card you've really enjoyed? GSP is superb, but he has turned into a boring lay and pray artist. 3 of Anderson Silva's last 4 fights have been sleep inducing jokes, and Fedor is still the best in the world, but who is there for him to fight? Especially outside…
Hello polycounters ! Today is the first day of the rest of my life :) . I'm making my first 3d Gun! Still in the idea to practice, I came to realise that I never have made any 3d Gun so I start with an iconic one, a colt 45. I know that the forum is full of powerfull guns maker so I hope I don't have make too much mistakes…
I wanted to go back through some of my older stuff instead of making new things, to boost my weaker portfolio pieces. The first thing I decided to do was this revolver I made a while back. I wanted to get some critiques, opinions, things a did right or wrong, for this newer version. I'll post the older version in the…
Hello Polycount! I recently made a .44 Magnum Revolver but decided to go back and texture it again for practice. This time I decided to ditch the stainless steel style and go with a black glossy look. All feedback is appreciated, thank you :)
Hey polycount, this is in my portfolio post aswell, but I would really like to have some crits and advice on it, so I'll go ahead and make a seperate post for it. Made this for a game project in school, model is ~3170 tris and has a 1024x1024 texture. http://www.mlinderholm.se/images/work_02/render.jpg
Hi everyone, New for the forum, and have been working for a while on a HK UMP .45 that I like to show you guys/girls, and get some feedbacks on what I can do to improve on both modelling and texturing. At the moment I will not change my lowpoly, I will just take the feedbacks of it for my next project. :) Here´s the pics,…
Hi all, I'm new to the polycount community and (sort of) new to Zbrush. I studied computer animation and have always loved modeling. I'd been longing for a LONG time to get and get good with ZBrush, but always put off even getting the trial because I didn't want to waste the limited time I would have. Having recently found…
Im breaking this out of my other thread High poly Low poly wire I did a quick flatten map bake before uving just to catch any errors. Obviously some floating geometry didnt export right but itll all be fixed Im also unaware of the texture standard for fps weapons, i know 2048 is good for the texture but what about normals?…