Hello, GoldenWolf Games is currently working on a multiplayer F2P game named Rize, at the moment we're looking for talented individuals to join us. We're be developing in UE4, courtesy of EPIC Games and we've got multiple roles to fill! We're looking for anyone with skills in: * Modelling * Animation * Rigging * UV Mapping…
https://www.youtube.com/watch?v=jan7hyyJd8U&feature=gp-n-y&google_comment_id=z12rdntrconaxx14004cet1w4viczrkxicc Hello, Im Andrew Weir, Over the last 14 weeks, or so, I have been working in the Unreal Engine to re-create one of my favorite levels from the TimeSplitters series. The Ice Station! :smile: Hope you enjoy the…
Basically the question is in the title. I guess since some games use ray-tracing and it will be even more popular in the future, my guess would be that it should be allowed. This is about portfolio pieces.
http://www.youtube.com/watch?v=7r-PxfcG-tE Hi guys! in this month I wanted to teach to my girlfriend how to shape a character for a realtime engine.Her character is the little girl (Kiddo) while mine is the old Synth.Once the characters were finished we wanted to test the whole thing by creating a short film with the…
Hey guys, I just wanted to ask for feedback regarding the shading and lighting in my hl2-to-ue4 port. I wanted it to be close to the original game's atmosphere. I've only used meshes and textures from the vanilla game. I did that for fun and learning purposes. I hope the movement in the video is not to fast, so you can see…
Been working on the last month on this piece and am calling it done now, though i was initially thinking about doing more than just the lobby, like an office, bathroom and a special room with a black cube and a room inside. I wanted to use very simple shapes and geometry to keep up with the cube thematic. My biggest…
Wow so I'm a bit nervous. It's been a long time (Febuaury 2012) since I posted any new personal work on Polycount. Life gets in the way, and we'll leave it at that. Here's 3 screenshots from what I'm considering a "beta" version of the environment. I would love the community's feedback-I've been more of a lurker the past…
Hello Everyone. So for my university assignment for this semester i have to write a really big research paper on how level design affect immersion. I have build really fast a small map which I am going to use it to collect data from play-tests and write my paper. Right now i am thinking of adding a small story backround…
Hi! First post on polycount, friends told me to join and ask for critique on here for my latest work and don't know why it's taken me so long! Anyways, my environment creation module at university is due in in around 2 months and so far the images that you see here are what I've got. I was ready to call it done but I feel…
Hello, I am texturing asset in Specular Glossines workflow and I wanted to render it in UE4. But I don't know how to create material that will accept spec and gloss and won't need roughness. Is it even possible ? I tried to use various functions like multiply, and x-1 but it is not working well for me :persevere: Can…