Hey all. New to these forums and Im looking forward to having some great times here and learning alot. Here is a original character of mine based on a story I will develop for a game idea, long term by the way. I began this in early June as part of my 3D Character Design class in my Game Design bachelor. We were supposed…
Cool project. There was just some feedback in another thread that I think could be directly applied to your own character: https://polycount.com/discussion/232558/wip-anime-type-character#latest You mentioned that your computer was on fire because of too much polys. You might find that both your speed and quality go up if…
Hi guys ! I am working on a personal game project in Unity, in which I am trying to implement a character customization system. The idea is simple : Use a single rigged base character and use blend shapes to allow the player to customize it's shape, morphology, proportions and so on. Here is an example of something I did…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals). I also can Do Cloth Sim and import it to any software using Alembic Extension, and I can create Cloth For Games or Cinematics Directly inside Unreal…
Hi! I'm starting with character modeling which is something I really love, I already have some kind of experience with my 3D software (Blender) since I followed a few tutorials on random stuff, but I stopped and decided to focus on characters. But it seems that actual character modeling relies heavily on sculpting and…
I’m currently looking for a 3D character artist to model 3 to 4 low poly characters for a video game pitch. The art style I’m going for is a retro low poly style similar to PlayStation 1 games like Megaman legends but with a modern look (please see attached images below). Models must be game ready for the unity engine with…
Hey Polycounters! Albedo Informatics is looking for a full time Sr. Character artist! We are a Toronto-based software development startup with a focus on location based gaming, VR/AR and more. We are currently building an RPG called SIGIL for our in house platform LARGE (www.thisislarge.com). Formal deets below. Your…
Hello! I am looking to work with studios or individuals requring character art, props
or environment art for their project/s on a freelance / contract basis. I have a preference towards and love creating hand-painted organic characters and
assets, but am capable of and am happy to do the exact opposite e.g. relistic,
hard…
Responsible to the Lead Animator, you will animate character and object assets and contribute to the development of the associated technologies for a heavily character-based MMP game. Skills required: Excellent 3D animation skills in a 3D modelling and animation package. Skills preferred: 3DS Max and Character Studio, will…
Feel free to critique my work, ask questions about my workflows etc. Starting this out with an Elder Scrolls themed character. This character was inspired by the breton character concept (TESO). Software used: Modo, ZBrush, Mari, xNormal, Photoshop. The textures on this character range from 2k to 8k maps. Shading and…