Home 3D Art Showcase & Critiques

First Organic Character - Critique plz

Hey all. New to these forums and Im looking forward to having some great times here and learning alot. Here is a original character of mine based on a story I will develop for a game idea, long term by the way. I began this in early June as part of my 3D Character Design class in my Game Design bachelor. We were supposed to use the entire 3 months of the trimester to work on this and we were going to model, rig and texture the character, in a low-mid poly form suitable for a game enviroment. Well the trimester was cut short, so we were told to atleast finish the modeling. I was able to do it. Also the poly count is disastrous, but I know its something I will learn to control as I get better.

This is more or less how I wanted the character to be but I had to do some changes from the model sheet for the final model. I plan on remodeling this in the future and will eventually texture and rig it. This is the first organic character I have ever modeled and I am quite happy with what I accomplished. I used the Joan of Arc tutorial as reference as well as some photos. Critiques are very welcome.

I used a base model sheet I found on google to put my character design upon, but also used another model sheet I designed for the nude form. I modeled in Maya 2009.

a%3EModelSheet_One_resize-1.jpg
3DCharacterScreenshot_1.jpg
Basanda_LowPoly.jpg
3DCharacterScreenshot_2.jpg
Basanda_HighPoly.jpg
3DCharacterScreenshot_3.jpg
3DCharacterScreenshot_4.jpg
Basanda_HighPoly_Render_resize.jpg
By the way, can someone tell me why I have artifacts in that render?

Replies

Sign In or Register to comment.