We're a group of people with a common goal, to make a fun game. We've secured a next generation engine (Reality Engine) and have been developing our title for the last several months. We're looking for volunteers, like ourselves, that are looking to develop a fun game. Either it be for a mesh or for the long run, any help…
Feeds 3 people who aren't pussies concerning spice. 4 large Potato's 1 Tsp of Red Mustard Seeds (they are black) 6 Curry Leaves 1 Flat Tsp of Tumeric 1/2 Tsp of chilli powder 10 Stems of Cilantro (keep the stems) 3 de-seeded chilli Salt (to taste) Freeshly ground black pepper Cooking Oil 1- Cut potatoes into 16ths…
so i pre ordered Bioshock 2 which comes with 1 for free. I already own 1 so I have to option to send Bioshock 1 as a gift to someone with a steam account. -Bioshock for free!!! PM me - first come first serve.
Some of my 3D Art: http://1.bp.blogspot.com/-h1-TfevYM0U/UG7_HaZswTI/AAAAAAAAAPY/cgPbtY4gnLg/s1600/MontagemMenino.jpg http://1.bp.blogspot.com/-ebmk1BKzkis/UG7_IwadSYI/AAAAAAAAAPg/J4Vm1Sz3Zmw/s1600/MontagemMenina.jpg http://1.bp.blogspot.com/-idPq5j_GYtQ/UGHg491zONI/AAAAAAAAAOg/MXFdj_1gsDM/s1600/RenderNinja.jpg…
This isn't a terrible piece but you really do need to look at your scales again. This AT-AT is a dwarf :p Aside from being way too high poly with too many cuts, you really do have some issues with unwrapping and filling texture space. Remember you can use 1:1, 1:2, 1:4, 1:8 etc etc sizes for textures. In this case wouldn't…
Currently I'm working on resizing the office and adjusting the scene with the feedback I received. I was trying to improve the reflections from the large screen in the back of the room. So far I found two ways to reflect the screen onto the floor, this is what I have right now: image 1 : Using ImageReflectionSceneCapture…
Not direct. I have found the snapping at the bottom of the viewport and the snap at increment of the grid. My "problem" is that the standart cube vertex is maybe in position 1/1/1. Activate i snap to grid i can modifiy the position and the vertex walks around the gridlines. But when i dont activate snap to grid and the…
Hi all!I have an assigment in university,to choose a game and to describe it.I have not yet decide,about the game and I need your own help and feedback.I made some guidelines,so to have a point to begin and to be more specific for you to help me. Question 1.:Core concepts of the game(1.a)Summary of the game story,1.b)game…
Hey everyone, I've spent the last few good hours researching lightmaps for UE4. I have found some useful info such as: 1) UE4's compression algorithm for lightmaps is using a 2 pixel border for interpolation so you need padding... 2) Your islands should be (as much as possible) be perfectly aligned on the grid. 3) For…
Hi Polycount :) I've been brooding on this for a while, can't find anything helpful on Google and set up my own tests... Main question: What is heavier performance wise, using multiple tiling textures or tiling planes with a texture atlas? I will try to explain both methods: 1. For 6 walls (subdivided planes) I use 1 atlas…