Well if you want go there, we can. However that's a different issue with a unique set of circumstances. The general unspoken rule around here, has always been, it happens, people do it but we're not going to talk about it and no one is going to promote it. There is a big difference between a $20-60 piece of entertainment…
14 years old? That's excellent texture work for someone your age! I'm much older, and I still can't texture that well. I agree with some of the other posters. It wouldn't take much to learn some rudimentary 3D skills. If you prefer texture painting, you can still specialize in it. I certainly think you have the necessary…
Ok guys, I'm gonna ask you something important... A guy asked in my blog asked about the possibility to use xNormal as an offline renderer for animations ( to compute, for example, the AO of an scene's frame ). The way to achieve that is to import/export complete scenes and not only meshes... Imagine: you load a Shrek…
Project name: Echo of Neghen Salle Brief description: First idea of this project was born almost a year ago, on October 14th, 2009. Ever since it has been slowly developing, as the team also grew with time. We are aiming to create a plot-driven fantasy game with more in-depth interactions and less flashy effects alike…
Version 7 (V7) is looking for a 3D Character Artist for our flagship project launching later this year, codenamed "Projekt: A." The ideal candidate in this role (see below for the detailed responsibilities and qualifications) is an experienced Character Artist with a specialty in Unreal Engine 5, comfortable with realistic…
Hi all, Toast VR is looking for a Mid-Senior Environment Artist with a focus on stylized art to join the team on our delightful new VR title. The role is onsite or remote for a fixed period (12 months) with an immediate start The ideal candidate will be self driven with a keen eye for detail and a passion for environmental…
Hey guys! This is my first post here, heard a lot of good things about Polycount and I thought I would post my work here to get some feedback and also see all of you guys' awesome work! I'm currently working on a Marmoset scene depicting an abandoned antique barbershop. It was initially a way for me to add assets I…
I'm working on developing my environment art skills. My current concept is the interior of a cabin suspended in a ravine which an archeologist is borrowing from a wealthy benefactor and using as an outpost for long-term research in the area. The world is technically a far-future scenario, but the civilization is relatively…
I've been an independent developer for more than 7 years and would love to find an equal development partner or a small team to take our projects to a new level. If you are an individual: We would work out future projects together and you would be responsible for the realization of Characters, Props and Levels in 3D. You…
That's not what I mean. What I was trying to explain is that the tools to create source assets the in way you describe (as painted sculpts) have existed for 15 years. Computers have been plenty powerful enough for it for a long, long while. Your computer can handle it already. (I am not talking about the game version here,…