*Disclaimer: This is a revenue split collaboration, not a job. Payment will be in the form of an equal split of the revenue generated from this game post-launch. Me and a group of programmer friends of mine are developing a tactical RPG heavily inspired by games like Fire Emblem. Our goal is to release a great product that…
I'm creating a single player only game, that is high intensive along the lines of GTA/Arma, with a 30x30 km map, and about 220 km of it actually be populated (meaning it's the land mass of the island), with 3-5 areas of it with HIGH density objects/assets. I want it to work on 4 GB computer from like 2018/2019 on lowest…
Very rarely will your entire texture map be displayed at 100% resolution on screen. Engine/video card mipmapping will reduce a lot of your work to optimize rendering of the texture. Remember, most (if not all) game engines are geared towards optimisation. It wants to render things as efficiently as possible. 3d…
Cheers for reading the thread; after a recent lecture I was a little confused about environment modelling and the texture aspects. I've always been taught textured must be within the 0-1 square and UVs can be overlapped to save space on models requiring the same textures... or i.e. mirroring a models texture etc to achieve…
This is a texture that I have been working on for a scene of a morrocan riad house. I am going to show the whole scene when it is presentable ;) The texture is based on an image from cgtextures which I made tilable and that I generated specular and normal maps for. The normal map is made using the GIMP normalmap plugin.…
Take a look at my rock/gravel texture Distance shot at medium: Distance shot at epic: Close up at medium: Close up at epic: This is what my terrain material looks like ( it's by no means complex ) As you can see I have only used 2 diffuse & 2 normals, the idea was to do more with less and I still have the option to use a…
Is it possibe to tile a part of a texture on some parts of a model, without "folding" faces? While still using the texture normally for the rest of a model. Or do I need to just use a separate texture to do that? If so, would it be more optimized to make that part, that is using a separate tiling texture, its own…
Hello again everyone. My name is Brice Anderson and I am a recent grad from the Art Institute of Portland, focus in animation. A while back I made a thread for the creation of my Mr.Smiles character, since then he has been rigged and I have already done several animations using him.…
Greeting pixel champions. We need texture artists to help make Uncharted 3! Think you have the chops? Wanna live in Santa Monica, California. Well read below! Environment Texture Artist (Naughty Dog) Responsibilities • Develop textures for in-game environments including color maps, normal maps, speck masks, height maps, AO…
I put together a very simple tutorial to demonstrate some texturing basics. This demo uses a very simple cube, but the principles will enable an artist to texture more complex objects. It was geared towards folks who might struggle with the idea of texturing or are just learning game development principles. [ame="…