I was wondering if there is any way to automate some operations in SD? For example I want to create height/to normal node which has Normal color node automatically plugged in. Or I want to batch bake three of or four normal maps and combine them into a single image with one button click? Or at least make Normal Combie node…
I'm not an artist, I don't know how to create graphics or logos. I need a 200x200px or 300x300px logo in low poly. It needs to have a transparent background. Of course I will pay to someone for this logo.
I created a small-featured demo for my in development game Cloak & The Mortal Perils. I stuck with my original art style, modified some graphics, and tweaked all the bugs i could find. Current the demo allows: * Customization of character outfit/ accessories * Saving of images by screenshot (saved in app Data folder /…
I've been following along with this tutorial : http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games I'm stuck on step 11 because I have no clue where the curve is drawn on. I think the tutorial assumes you would know the process. Does anyone have any insight on this? Or maybe followed this…
Hello friends! Someone please help me, I am dying from lack of knowledge... I have a round shape at the top of the pipe. And if I apply texture it appears to be straight, but I need texture to be rounded. I use substance painter to paint models, how to create round texture out of the straight texture? For example I need…
Does anyone know or have a guess as to how the BioWare made the clean beveled edges like in the attached photo? This is part of a texture from Mass Effect 2 and this smooth beveled edge has been a staple throughout the entire series, so they must have a process in Photoshop to create this, right? I'm trying to do something…
Hey guys, I made a tutorial on how to use Materials and Material Functions to create multiple variations for your characters. You can follow the tutorial here: http://www.unfgames.com/blog//baby-dragon-tutorial-and-giveaway Thanks for passing around!
So i made a post last night you can find it here http://polycount.com/discussion/166005/technique-to-produce-a-handpainted-effect-in-a-matter-of-minutes-feedback-please#latest about how to achieve handpainted style effects using a material i made + projection master. My questions is is there a scripter for ZBRUSH that can…
Hi, I've created a frag shader that is suppose to read a second uv channel and mask for it to be used/blend with current available Albedo. For Marmoset Normal and detail normal does the job needed for second uv channel which works with my uvchannel 2 mask, but more focused on Albedo and trying/wanting to make said shader…