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Use created Shader to work with current Albedo

polycounter lvl 10
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Decordova360 polycounter lvl 10
Hi,
I've created a frag shader that is suppose to read a second uv channel and mask for it to be used/blend with current available Albedo. For Marmoset Normal and detail normal does the job needed for second uv channel which works with my uvchannel 2 mask, but more focused on Albedo and trying/wanting to make said shader work with the current Albedo slot?

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