[ QUOTE ] This is not even a factory made xbox 360 box. I made it myself, just a few minutes ago. It does not contain an Xbox 360 console, just the Xbox 360 home-made box. this box is great hand made by me says XBOX right on it It doesn't look anything like the picture I included in the auction. It looks much better, in my…
So I'm just curious how I can create something like Uncharted 4 did, in which they would create only a few material bases in substance designer, and tile things onto it in the node editor, heavily/intensivly reducing drawcalls when exporting into UE4, but making there look like there was hundreds/thousands of different…
In the past I usual have just increased the roughness and changed the color to signify dirt / grunge when texturing, since grunge is not inherently metal would it make sense to reduce the metalness as well? although I have noticed it oddly stands out against metal upon extreme angles, however could that be a more realistic…
Hello! We are working on a 3d turn-based roguelike, Jupiter Hell ( http://jupiterhell.com ) that will be coming to kickstarter soon! The game is a classic roguelike, spiritual successor to Doom, the Roguelike ( http://doom.chaosforge.org ) but with modern 3d graphics and a focus on deep replayability. We are currently in…
Hey guys, this is probably a strange or silly question, but it's bugging me. I'm making the steering wheel for a race car. It has several bits: Buttons and Dials (6 buttons, 4 dials, half on either side) LED MoTec screen (the two big rectangles you see in the middle) Center wheel Bracket (the block the buttons and screens…
Well this is what I used to do when I was making high res characters. Model the detail of the face, render the front and side and line that up to your low res model. Use that as a template to paint on. For the rare times I have made a skin for a low poly head I would get some pictures a sort of liked, made the features of…
Hello I am a 3d animator and I work with 3ds Max and Unity I have 10 yrs of experience in animation mostly in 2d and 3d. Worked with Unity and 3ds max for 5 yrs. Worked on number of mobile as well as console games I can work remotely on short term or long term animation projects Send me e-mail to : amit.hard2000@gmail.com…
hello guys how you doing? I’ve got a dell precision workstation T5610 and I’m having troubles while modeling/doing 3d stuff I am working using maya 2k18 on a model with roughly 6.5 millions polygons and this is proving a rather bad modeling experience. Firs orbiting is so slow. When I open windows it takes like forever not…
Ok .. the portfolio thread rules don't say something about posting several things in one thread.. well.. however First I want to post the (somehow) finished samurai cowboy model I didn't choose an alpha solution.. it was not worth the effort and the result didn't look that great.. I've build a small fur-shader with…
A scenario we often run into at our studio is that we need to add/remove/change features of a model after it has been completed due to iteration or further alternatives of the model. If, for example, we need to add a new limb to a creature - If the UV unwrap has no room for the new geometry we have to move or shrink a…